Buses allow you to expand your production without having to think too deeply if something is needed or not. Long answer: a main bus will get you to a rocket (or even several rockets an hour) with minimal overhead and is pretty much always a good place to start off. The idea boils down to having several belts full of all the important materials going in one direction, with all the assembly lines to the side of it and branching resources off of the “bus” and into the assemblies, when they are needed. Tutorial:Main bus. Feel free to ask me about anything! Electronic Circuit production. by kevinski120 » Wed Apr 13, 2016 2:04 pm. (Only need 1 or 2 belts of copper initially but you will need 4 later. 1 Stone Brick. 3. I've heard a YouTuber talk about the following ratios: 4x iron plate, 4x copper plate, 2x green circuits, 2x plastic, 1x steel, 1x red circuits. The main point here is that, for an experienced main bus builder, this doesn't matter much. If its a raw material, I prefer to refine it close to where it is being produced. Short answer: Main bus. by Hannu » Sat Nov 05, 2016 12:35 pm. One short row of iron smelters (2 x 36 furnaces) into 1 bus belt of iron. The main bus in use with several different items and some production. Search the tags for mining, smelting, and advanced production blueprints. Middle half line split. Share your designs. jactheripper. I'm not the "Put intermediates on the bus" type, but you're going to see Electronics Components, Blue Circuits, Lithium batteries, and Low Density For my bootstrapper, I usually run: Iron plate, 3 belts. Alem d Materials just aren't reaching the end of my factory efficiently with my current belt spaghetti. Base-In-A-Book by Nilaus Main Base (0,2) Main Bus. Community-run subreddit for the game Factorio made by Wube Software. 5 sec == 1) and Belts (3 raw iron plates | 1 iron plate + 1 gear / 1. Full line split. ) If you run out of resources just insert more further down the bus. It's your foundry and chemical works needing to be retooled for every new science pack starting with blue science that's messy. I've had many questions about how i split of a main bus so i decided to make a video splitting off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane. 67 KB 1. 18 - FACTORIO MASTER CLASS. This pretty much ensures that you always have these handy materials on hand for your bus, and you end up with a lane of iron, copper, iron cogs and green circuits. You can choose: - How many bus machine to receive when starting a map Transportation for long distance and main bus for short? Unless I'm imagining that incorrectly. but I am sure you could go a lot bigger if you After finally launching my first rocket (after approx 80+ hours, whew!) I'm trying to figure out a way to lay out my new base, but having a hard time visualizing an alternative to the Main-Bus set up as I would like to try my hand at something different. As a rule of thumb, materials that are intermediaries for a number of items and are more materially dense then the raw material they are made from are “bus worthy. 5. Main bus is one of the quickest ways to startup production but it’s limit is ultimately the width of the bus itself. Copper plate, 3 belts. Expanding is a pain if you bus too many or too few items. One short row of steel smelters (4 x 30 furnaces) into 1/2 bus belt of steel. Before each video I am conducting a Factorio Workshop on Twitch with my community in order to refine and optimise the builds presented. Followers. It is also more visually understandable. It is useful to include some space between the each segment to allow for future expansion. Red belts are double that, at 30 items/second. However keep in mind that it really isn’t possible two saturate two belts that are fully utilized that are fed from a single belt and a splitter. This is my second playthrough ( i decided to scrap the first one because my factory was a complete mess ) and try the bus design i saw on youtube. Now for the arguments for: The first and by far the most important is item density. (bus 1: iron+steel; bus 2: copper + plastic; bus 3: green circuits + red circuits ; bus 4: the mall; bus 5: half a belt of every advanced intermediate) 1. Main buses are mainly for the Jun 19, 2020 · What you need to keep in mind is that the main bus is a concept, not a strict rule, so you need to adapt it to the situation. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. 16] You should probably arrange it by color shade but you're not allowed to pick up the items and restart, you have to take the existing belts and redirect them. The more recipes an item is used in, the better the candidate. might need a few pump everyone few hundred tiles to maintain some level of throughput, depending how much you need. 33, reds 26. Move the next one above that, and then the last one above those. Output side should never change because you can only ensure 1 belt of the bus is always as full as it can be. This parti Login Store But before the main bus, you should focus on a jump start base. My rule for bus items is anything which is needed for science or significant mall/pre-science production, and which cannot be replaced with a more processed item. 0) Lazy Bastard Achievement Guide - Hand Crafting Challenge, Craft no More than 111 Items. Otherwise you can just use the chest content and multiply it with -1 with an arithmetic combinator. Main buses are great for expansion, but your item capacity can be quite limited. This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus: https://goo. If so, then Pipes (1 iron plate / 0. Rather than using the popular main bus it uses a 18 red belts that are half copper and half iron. I just finished my second attempt (first attempt dissolved into unrecoverable spaghetti chaos) at the Krastorio 2 mod and I loved it. My decision on what to include on the main bus was mainly around the number of items that use that material. ) If you are pulling from a middle lane in the bus, make sure to use undergrounds to allow the rest of the products on their way. Construction materials are often used in lots of recipes. I created a main bus with *literally* all items on it [0. Apr 13, 2016 · Main bus. Originally posted by KatherineOfSky: Balancers are no longer an optimal strategy for main bus design. Main bus for materials used often is very effective to help organize your factory. 34 7676. Factorio is a 2d game and restricting yourself to a line has many drawbacks. Preview. Sulfur is only used in 3 recipes: sulfuric acid, explosives, and blue science. That is all. So copper/iron obviously and in some parts 2 lines of each. I direct insert engines into blue science and electric engines. Reply. It can be seen as an “organised” way to develop a factory, rather than an “unorganised” spagheti expansion. It may be easier to have a non-bus feed for the U-238. It is possible now in 0. Science 1. Lube, 1 pipe. I like the end game most, but you can't really have a main bus style base if you're going for large scale production. Gears are twice as dense as iron plates, meaning you need half as many lanes in the bus to have the same net throughput of iron downstream. Aug 25, 2022 · The most commonly used items and resources are included on the main bus providing efficient ease of access. When (not if!) your notice that you don't have enough iron further down the bus any more, you can upgrade belts, or add more belts to the bus. If its a construction material, I bus it. By Ken-sama. Light Oil -> Petroleum Gas cracking. Four, is 60. Using an organised bus, simplifies factory expansion, late game items are more easily Jun 16, 2016 · Mazian Jun 16, 2016 @ 5:25pm. Details. Coal, 1 belt. Mar 8, 2016 · Splitting the stream 4 ways at the top and then routing from there will balance the Iron *input*, but you may instead be asking to balance the product *output*. Like, put 5 circuit factorys down, put all the circuits on a belt, and instead of producing things where needed, you move the proccessed items. Train the plates into drop zones along the main bus to fuel your expansion. There are many approaches to this but it's mainly used early game and continued to mid-game. If you are a beginner to Factorio, or need more generalized help, please see my Factorio Guide here: If you minimize the bus, it becomes something different than a bus. (v1. We can ignore solid fuel and barrelling for the purposes of the bus. Instead, move the second splitter from the top two space up so it's above the diverting splitter. Build long straight lines of belt and fill it with a single item. EVERYTHING belongs in the main bus. You wrote It works short distances with minimal amount of item types. As my average when doing bus: you ideally want 3 lanes of iron and 2 copper, of which a lane of iron turns into iron cogs, and a lane of both go into circuit production. Light Oil -> Solid Fuel (in case you need to "burn off" excess light oil, though this is rare) Petroleum Gas -> Solid Fuel (less efficient, but important if you need to "burn off" excess Petroleum Gas) You might also want to put controls on all the "outgoing" products. But on default settings, or even up to 200%, you're never going to have huge amounts of resources in the starting area. Additional items for things that you can main bus: * Green Circuits. The main bus is a more robust solution, because it splits off resources (somewhat) more fairly. . You've put sulfuric acid on your bus already, and explosives aren't needed for any science. Jul 12, 2017 · Well designed Blueprints for every part of an unmodded playthrough? That is the objective of this series of Tutorials "Base-in-a-Book"This series contains tu Jan 28, 2023 · Quatrième Tutos Factorio sur l'électricitéIci nous allons voir comment faire un main busComment ajouter des item dessusComment tirer des items dessus Et quel You've been waiting for it: the premiere Let's Play Tutorial for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience and Jan 13, 2022 · Factorio 1. Tuned for 1. The higher the number, the better the candidate. Each video serves as a beginner's guide but also contains tips and tricks for both veterans players. "Main bus" refers to an organized layout for resource transportation. Aug 26, 2022 · In my opinion a bus is not good for new nor advanced players. You'll definitely need to leave room for Rare Metals, Lithium, Imersium Crystal and Plate. An example of this is copper cables. If you’re using a splitter to pull items from the main bus, you can set priority on the splitter to a specific output side, left or right. Depends what you're making. Factorio Fundamentals Series: Factorio Main Bus Tutorial This tutorial/guide and walkthrough series helps you understand the principles and fundamentals behind certain topics and gameplay. Main bus for a general production line actually isn't that bad, it's just super-sized because of all the different materials. Here is a small example main bus from google. (Especially the car has an extremely high capacity and can be used instead of trains. He put a (full?) lane of every constructable item in the game on the bus in the end. It is very important for many basic and advanced recipes, including all levels of belts, the basic inserter and assembler, and raw resource extraction equipment such as the electric mining drill. The "main base" is also on an island, only the mining outposts are on "dry land". Hi everyone, i'm new to the game and the subreddit. It has about 5 different "busses" zigzagging between production blocks. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. And moderate mods have a reasonable amount of items to put on that bus, so it's natural. Half line split. 16 labs. Award. A "main bus" is a compact and orderly way of transporting commonly used materials through your base so that your factory can expand cleanly. That's the main bus. The tradeoff is that it requires much more space reserved for it, and many more belts and splitters spent upfront. Size 94 x 94. The modules grow larger and the bus grows smaller, and eventually, you have a kinda spagheti lazagna apple pie bus Probably exists a mod for it. I wouldn't bus engines. Once the Mainbus Area starts outputting enough assemblers, inserters, rails, modules, and all the various parts needed to set up your City Block you move to City Block. Heavy Oil -> Light Oil cracking. Anything beyond that you're better of with transport - either cars or trains. It consists of: 2 belts of iron (part of which goes to steel) 1 belt of copper. 2. Engines are pretty easy to make locally (since they require only iron plates). However, when I was going to take stone bricks off the MB with a filter splitter, I realized that it filters ALL bricks. 5 sec == 1), Gears (2 iron plates / 0. Really good so far! A couple thoughts on the Main Bus: A yellow belt supports 15 items per second. Blue belts are triple, at 45/sec. Don't build more than 4 belts wide before leaving a gap of a few tiles so there is room for splitters and underground belts to split off resources to the factories on either side of the belt. 1,454. So don't put too much effort into your main bus. The Factorio community has come up with so many brilliant ideas over the years that Factorio has been in Early Access. I split adjacent branches from different lines to balance load. Everyone who developes a factory with a Main Bus is going to experiment with what else can be added, but you don't have to add anything else. I also put the following on the bus in limited quantities for low demand assemblers (i. youtube. You start with iron plates and copper plates and whatever you need for the first science. City block designs really shine when you want to build really big, probably bigger than anyone who If you look in the "belt" column that describes how efficient it is to belt an item compared to its direct ingredients. Main buses are best for smelted and refined items, because crafting those on-site is a logistical nightmare. That said, while it’s almost universally agreed that Iron Sticks don’t belong on a bus, Iron Gears are, in turn, a universal point of contention. Find blueprints for the video game Factorio. My Main Bus is around 1km long (125 foundations) and has over 70 Oct 27, 2022 · Optimizing Early Game with JUMP START BASE - Factorio 0. 2 Steel Plate. Share. ago. I'm trying to get the most items on one mainbus, and am currently and over 20. corblestorm. by KatherineOfSky. e. Keep in mind that a main bus is not the end-game solution. Have done some initial research, got settled in and i have enough supplies to start my main base. Jump Start 0. The number of belts required for a main bus style base isn't linear with the SPM. 1/2 bus belt of Coal. Main bus is just a stepping stone. Aug 7, 2020 · Factorio Fundamentals Series:Factorio Main Bus TutorialThis tutorial/guide and walkthrough series helps you understand the principles and fundamentals behind E-VE-RY-THING. • 5 yr. Main bus is not just "Supply ALL THE THINGS," you have to actually account for how much a belt can support in throughput. Because batteries are a pain in the ass to make in each place you need them (since it requires two solids and a fluid). Main page; Recent changes; Random page; Wiki rules; Wiki style guide; Editor noticeboard; Admin 791. You'll need a lot of copper, and not a lot of steel. City Block uses rail to move items to and from itself. At some point, your main bus simply cannot withstand your base consumption. 17 votes, 32 comments. The usual iron and copper for science pack 1, wood for tier 0 circuits, add coal and tin for The first factorio let’s play I saw was Zisteau’s first one, back in 0. 1 Stone. So it doesnt scale as well as other designs but essentially its size is unlimited. For more Factorio guides, check out our best solar panel ratio or best nuclear ratio guides. ”. That’s everything you need to know about the Factorio main bus. As SPM doubles the bus is twice as long and twice as wide so you need ~4x as many belts. •. 8 Copper Plate. Once you have trains, a light rail network feeding a main bus will make grabbing new ressources very easy Downside : Limited throughput. A bus is only good in some mods where you are not ever going to produce "spm" and need 1 or fewer belts of each resource in total while very few resources are being consumed constantly by any specific thing. Every time you add a new science, add each new item to the bus. Remember to re-balance the Main Bus lines. Start with one belt of each item if you like, and when you're no longer meeting demand, just tack some more belts to on to the outside of your The main bus in use with several different items and some production The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. 30. The main base is robot based, but it only crafts stuff to make more stuff, I'm not going to implement a bus there, especially not on an island with space constraints. There are two more useful methods to transport items: the character's inventory and the car. Half line One sided split. I feel like both the iron and red circuits Dec 9, 2016 · In this Factorio Tutorial I cover the Main Bus or Production Bus concept. Snapping. com/store/factorio?partner=jdplaysMore tutorials: https://www. 18 Tutorial/Guide/How-to. Petroleum gas is only used in 4 recipes: plastic, sulfur, solid fuel, and barrelling. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. red and green science production (5 red sciene assemblers to 6 green science assemblers) automating yellow, red and blue inserters. Jump to navigation Jump to search. There is a large interchange in the middle to merge all the belts. I have a 4 wide belt for iron, copper and green circuits. How am i doing so far and is there anything i can improve in my factory ? I thought I was smart when I decided to let stone and stone bricks share the same belt on my main bus. Nov 4, 2016 · Re: Techniques for branching a line off the main bus. Yellows are 13. But if it's going to be consuming a full belt, just feed it a full belt and don't bother splitting it off, just turn that belt. Start with a main bus base and begin off-shoring smelting. From Official Factorio Wiki. If you need a city block design, you know you need one and why. Sample Blueprints of how to split of the Main Bus and how to balance it. I'd say trains go with anything, but logistic networks are best when paired with city blocks. Showing 1-3 of 3 entries. I've made no other changes to the original mod other than adding a hook to ensure the item ends up in your inventory on a new singleplayer map. Summary: The bus system allows for an simple routing system for input products, easy addition to your factory in a piecemeal fashion, and if used properly, can help you organize the chaos that will often plagues bases. Tip #11: As your factory grows, consider building a main bus and mall. You missed one of the easiest methods, take from different belt each time, 4-4 Aug 17, 2021 · Initially, 4 belts of iron plates and 4 belts of copper. If you need to use a full belt of something, then split off a full belt, and then somehow refill the belts with new input later down the bus. One advantage is you can basically put things in any order you want on the bus, because all the trains loop back to the start always, so it's automatically a sushi bus. For example, have a bus of just iron and copper, and make whole final products from those in the modules, with fluids like petro weaving through a different way. This is generally what make me switch to another build. Off shore everything and transport via trains. It's just the best pattern for a starter base that needs to be extensible. A standard bus belt layout might include roughly; 8 Iron Plate. 1. u can just pipe it. Aug 14, 2020 · Automation is the overarching theme of Factorio. com/playlist?list=PLnIE0W-m629c4nhPTspGRVm3 Aug 26, 2022 · As a general overview, a bus orientated factory would include 3 segments. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co The bus is a collection of belts that run through the center of the factory, providing easy access to resources required for production. For moderate overhaul mods, bus is a good approach. Wood is a good example: Raw wood is used for resin and wood. Using a priority splitter to shift items to the near-to-production lane is a better strategy. Processing units (blue circuits) And the stuff I'm not sure at all what the best way to handle is stone and stone brick. Bus has 16 belts: Two short rows of copper smelters (4 x 36 furnaces) into 2 bus belts of copper. To put that into perspective, by adding 4 lanes of gears to your bus, you reduce the total number of lanes in your bus by I found this mod to no longer be adding the item at start (though I could still give it via console commands). If you're unfamiliar with Factorio, new to the game, or looking for a 'refresher course', you've come to the right place! My aim is First 1 splitter from the mainbus output side to split away, and then more splitters diagonally after it to the other side. All SCIENCE Layouts and Designs - Factorio 0. You use the Main Bus as the starting point to the City Block base. Seeing as they are used in few items it seemed clever at the time. Petrol, 1 pipe. 1 Coal. How to best insert items mid-bus so they travel the length of the bus? So you don't actually have a main bus that can sustain a throughput of 4 belts of material, you actually have less than one yellow belt of throughput on most items (and this includes things like iron and copper plate after you consume some of it for green circuits), split across 4 belts as a belt buffer. It also requires more planning and knowledge of the game. Personally the biggest I have built is 2K. My completed main bus Krastorio 2 base. I put stone on my bus and make stone bricks locally. 0, this guide has a clean and concise I don't know what it's called. I go over the pros and cons of it, some good practices or methods to use while buil First try at the Main-Bus design pattern. Use a balancer at the beginning of the bus, use priority splitters to pull from the bus. I think once I went up to 6 belts of Iron plates and 4 copper plates. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply all the products you need. The different sub-factories are on artificial islands (to make it more fun). For larger mods, a bus is just not enough, so trains are common. If you can't keep your bus full at the A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. About Steam Guides. 100 x 100, absolute, on grid. Iron and copper plates are consumed very quickly and should have multiple dedicated belts This guide covers the complete set up of a Main Bus system, from products to adding to the bus, pulling from the bus, belt balancing, splitting, and general tips & tricks for a successful Main Bus. I just do the metal plates (including steel) and green chips, and petrol. I suspect keep all stone products together in a small area. humblebundle. Once you get electric furnaces getting bricks is trivial. View Copy. Unless, you really need to split a whole belt of the bus, but then you should either shrink it down after the split or add more belts to the input. What Transport for which case? This page compares the three main transport methods: Belt transport system (conveyor belts), railway (trains) and logistic robots. So your splitter line would be going up and to the left instead of down and to the just build a factory. Although it's more efficient to put bricks on bus, you don't need a lot of stone throughput so I don't bother. If you do this for a few items, you will have a few belts, running through your base, and whenever you need to produce something, you just tap into that belt and take the necessary Nov 15, 2018 · Agora sim to jogando Factório direito, estou definindo uma Main Bus nos primeiros episódios e isso vai me ajudar muito a deixar minha base organizada. 1 Tutorials. Keep it minimal. The <b>iron gear wheel</b> is an intermediate product crafted from two iron plates. (Read the Re-balance section that follows. So I wanted your guys' opinion on how to design the main bus. The starting resource patches (and/or railway station), an array of furnaces, then the bus with production sites. Space should also be made for belt balancers, to be used for the Jan 25, 2020 · Before The Bus. Water, 1 pipe. 5 / sec - FACTORIO MASTER CLASS Batteries yes, engines no. Order Your Base with the MAIN BUS - Factorio 0. 0 sec == 2) are going to be output at The way you do it, when it comes to the 4-belt balancer you are spreading two belts over to 4 belts, that will never fill the 4 belts unless everything down bus is backed up. An early game guide to automating progression through the first four science packs, without setting up a main bus and before establishing mass production of oil products. Build all your factories on one side of the bus. Looks a lot like a normal main bus, just with trains instead of belts but you might have fun with it if you want something a bit different :). No it isn't exactly what you wrote. Then add a constant combinator with the desired amount (max train cargo + what you want the chest content to be) and put both into the input of another arithmetic combinator where you divide them by the max cargo a train of that material can carry. like any other item (modded game, SE v0. assemblers that feed the stockpiles for my conbots). 67, blues 40 items per second. May 21, 2020 · This series of Tutorials and How To Guides help you become a better Factorio Engineer. Jun 7, 2023 · Items that are not suitable for the main bus are ones that are easier to assemble where they need to go, rather than needing a long processing time. By late game many bases switch to bots or to trains to transport materials. This example of a main bus was taken from YouTuber KatherineOfSky's excellent Steam guide on the subject. The only items necessary are Iron Plates, Copper Plates and Steel. N/A. Mine is currently copper, iron, steel, coal and green chips. I started with a main bus, and it's pretty convenient. Things that you put on your bus if you are doing a no-logistic-bots-ever design (mid-large factory, low rate, but several uses): Speed module 1. Contents. With this configuration, if your belts were at 100% usage the right most bus lane would be empty. It was enough of an extra challenge from the base game to keep things fun and interesting without becoming as crazy as Bob's+Angels (or similar) can get. Blue science requires sulfur specifically, so you need to either put a belt of sulfur on the bus, or a pipe each of water and petroleum gas to make it on-site. gl/rGdWWV. In the long run you will (probably) outsource all products to independent outposts and connect everything by trains. 10 or so. Pulling from a single belt in the middle of a 4 belt group. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use Building a Main Bus. Steel, 1 belt. First stage of a full belt split off. One very short half-row of stone brick smelters (1 x 8 furnaces) into 1/2 Apr 29, 2020 · Buy Factorio here: https://www. If I need more than half belt I use something equivalent to the example in last message. 4x4 balancer. 3). 2 lines of green circuits basically the whole way. If its a finished product, I produce it at the location. I balance and combine the lines after all branches of a high consumption production cell. Imo, the main bus is just a way to easily make it through the early/mid game. So I have come back to Factorio and started a new factory. 17 to get huge starting resources, if you set map gen settings to 600% or similar. Now I want to use the main bus to deliver items. cj nx ic ze gu ua uq im qy xk